SCUM INFINITY HACK PRO

Best Scum Hack for Scum Game

NEVER BE A VICTIM AGAIN

1 %
WORKING

MONEY BACK GUARANTEE

1 %
UNDEDECTED

NO SECURITY SYSTEM CAN SNIFF IT

1 %
Support

FULL SUPPORT 24H

FUNCTIONS

SCUM AIMBOT

BEST AIMBOT - WORKS GREAT

SCUM WALLHACK

NO MORE HIDE AND SEEK

SCUM SPEEDHACK

RUN LIKE A BOLT

SCUM FAMEPOINTS

EARN FAST FAMEPOINTS

SCUM ARMORHACK

INVULNERABLE 4 EVER

NO RECOIL

FULL SHOT CONTROL

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29,95 USD

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AIMBOT:

FULL AIMBOT FEATURES CONTAINING
YOU CAN USE THE AIMBOT TO AIM AT ZOMBIES, PLAYERS, ANIMALS, SENTRYS
NO-RECOIL
INFINITE/UNLIMITED AMMO
CHANGE BUTTON KEY AT YOUR CHOICE IN ORDER TO USE THE AIMBOT
SET AIMBOT DISTANCE

VISUALS:

FULL ESP FEATURES CONTAINING
ZOMBIE, PLAYER, ANIMAL, SENTRY, DRONES, CORPSES ESP
PLAYER SKELETON, PLAYER BOX, HEALTHBAR, DISTANCE, NAME, WEAPON, EQUIP ESP FOR ALL THE TARGETS,
LIMIT DISPLAY/RENDERING DISTANCE AT CHOICE FOR PLAYER, WEAPON, RES & NPC DISPLAY DISTANCE.
CHANGE THE COLOR AT YOUR DESIRE FOR PLAYER/WEAPON/EQUIP/ZOMBIES/ANIMALS/SENTRYS ESP.

RAGE:

FULL RAGE FEATURES CONTAINING
SPEED HACK (YOU CAN SELECT THE SPEED HACK VALUE FOR WALKING SPEED, JOGGING SPEED AND RUNNING SPEED)

Features:

VISUALS
– Name ESP
– Box ESP
– Snapline ESP
– Bone ESP
– Health ESP
– Weapon ESP
– Zombie Name ESP
– Zombie Box ESP
– Zombie Health ESP
– Zombie Snapline ESP
– Zombie Bone ESP
– Sentry Name ESP
– Sentry Health ESP
– Animal Name ESP
– Animal Box ESP
– Animal Health ESP
– Dead Player ESP
– Item Ammo ESP
– Item Attachment ESP
– Item Clothes ESP
– Item Food ESP
– Item Equiptable ESP
– Item Grenade ESP
– Item Medical ESP
– Item Weapon ESP
– Player View Distance ESP Slider
– Custom Player Color Sliders

AIMBOT
– Aim At Players
– Aim At Zombies
– Remove Weapon Spread
– Remove Weapon Recoil
– Custom Aim FOV
– Custom Aim Key Selection
– Custom Aim Bone (Head, Chest, Neck)

MISC
– Custom Crosshair
– Give 999 Fame Points
– Unlimited Ammo
– Teleport To Players
– Custom Teleport Key
– Force Daylight

Anti-Cheats:

– Custom
– Secure Hack Streaming System

Scum is a survival horror computer game

Scum is a survival horror game with an open game world infested by zombies and other animals and played in multiplayer mode. The gameplay takes place on a Mediterranean-inspired island with over 144 square kilometers of space, which is intended to represent inmates in a survival television show. Up to 64 players can play on one server (100 on rented private servers). The goal is to survive as long as possible and to leave the island by obtaining the necessary resources. The player starts creating his character.

The player earns points by participating in various events or simply by surviving in a hostile environment. These points allow the player to be retrieved on death and can be used as a currency to buy or trade in various safe zones. 

Players can build existing structures to secure positions or store needed items. For this they can process the collected raw materials in a crafting system. The player has the four main features: strength, dexterity, constitution and intelligence, which are dependent on the style of play. It tries to simulate the human body, in which calories, vitamins, health and other values ​​of the character are recorded and the player, for example, gets a heart attack, if he eats too much. Players can choose to ignore these elements of the game, or use them to improve the character’s performance (speed, stamina, weight, etc.). Likewise the digestion is simulated. For example, when a character is knocked out of his teeth, he has to find a way to liquefy food to digest it. Bowel movements and urination leave physical evidence of activities on the island that could be used to persecute another player. In combat, therefore, in addition to the game skill and the equipment and health and body structure of the character play a crucial role. It can be played in the third-person perspective and in the first person perspective. 

Bugusing can also occur with PHP, JavaScript, Perl and other programming languages, but there is no limitation to scripting languages for dynamic websites. The latter are used for many browser games (example: OGame). Due to security gaps in the language, program sequences can be changed, data can be deleted or unrestricted access to the server can be created.

In online games, delays (so-called lags) in the game can also be exploited to gain a game advantage.

Script cheating
A cheat variant that is similar to bugusing is cheating by in-game scripts. Many games, such as Counter-Strike, offer an internal scripting language that can normally only be used for harmless commands in multiplayer mode. By certain combinations of these commands, however, effects can occur that are sometimes very similar to the cheat programs. Such effects are for example:

NoRecoil/Anti-Recoil
reduces the typical „recoil“ of weapons and thus allows permanent shooting without (significantly) reducing accuracy.
Teleport
allows you to teleport – even if the game itself does not offer this. The way it works is often a multiple team change, so that a mistake is made during the so-called re-spawning and you find yourself in the starting position of your opponents.
180°-turn/fast turn
enables lightning-fast rotation of 180°, in order to be able to fight enemies attacking from behind faster.
Scriptcheating is very similar to bugusing and sometimes overlaps, but bugusing is often done in a different way than scriptcheating. Nevertheless, scriptcheaters are also called exploiters.

Often the transition between script cheating and optimizing the graphics settings of a game („game engine tuning“) is fluid. For example, even changing the gamma values to lighten dark areas can be considered cheating.

Macros and Bots
Macros are programs or scripts that simulate player input like keystrokes and mouse movements. The player can gain an advantage over others because macro input can be made faster, more precise or more persistent than the player himself could.

Bots (from the English Robots) are basically an extension of the macro concept. They analyze the game’s output and react to recognized information or events with simulated inputs.

Since macros and bots send input to the game no differently than „real“ players, they are significantly harder to detect than cheats that use other methods.

The following cheats can be classified as macros or bots:

Aimbot
in first-person shooters refers to an external program that helps the player to aim and shoot at his opponents, for example by automatically placing the mouse cursor on the target and possibly firing a shot. This gives the player an enormous advantage over his fellow players, as the Aimbot can react much faster and more precisely than a human player. There are different working methods of Aimbots. Some Aimbots recognize players even when they are out of sight. Other Aimbots search for the player’s texture on the screen, the use of such an Aimbot sometimes requires changing the textures for game figures so that the program can recognize the figures as such. For example, game pieces are assigned bright colors (cham-hack; chameleon), which otherwise would not appear in the game. Since in newer games the textures can’t be changed easily, current Aimbots work a little bit different. They support the player in aiming, but in contrast to the TriggerBot they don’t do the job completely. [1]
Craftingbot designated for online role play

 

Manipulation of the game(s)
A common cheating method is to manipulate the game itself. Usually this happens at runtime, i.e. as soon as the game is loaded into the computer’s memory. Cheat programs, so-called trainers, can find the place in the RAM where the game stores important information such as the player’s score, and can manipulate or freeze it, which is useful for example for the player’s life points.

Usually the trainer program runs in the background parallel to the game and listens for a certain keystroke of the player. If this keystroke is received, the trainer becomes active.

Instead of intervening in the running program, it is also possible to manipulate saved scores. This is done either manually with a hex editor or with a program that automates this process, such as the cheat engine.

It is also possible to change the machine code of the game itself either by modifying the executable files on the hard disk (using a crack) or during runtime by patching the RAM. The latter is done either by a program running alongside the game or by DLL injection, which is unique per game session. With an additionally loaded DLL in this way, the functionality of a program can be extended at will.

Manipulation of open source games
With the less widespread open source games, manipulation is also possible by directly editing the source code. This can be used, for example, to enable automated shooting or to display opponents behind walls. All this would only be possible in closed source games by using bots or similar. But it is also possible to transmit false information to the server or the other clients. For example, the player can have his client pretend to be suddenly in a completely different place („teleporting“). However, this requires that the server does not or only insufficiently check the information received from the clients about position, shots fired and similar information for possible incorrectness.

Save Scumming/Scum Saving
In games where only the current game history can be saved and resumed (e.g. in Rogue-likes), the score is copied after saving. The player can now copy back the manually saved score at any time [2].

Manipulation of the game graphics
The manipulation of the game graphics can give the cheating player advantages in many ways.

Almost always the technique behind the manipulation is the same. Due to technical restrictions and protective measures of the operating system, a cheat cannot draw on the screen without further ado and has only very limited access to the drawings of a game. In order to be able to analyze, modify and even enrich the graphics, cheats redirect the graphics data, which should actually be sent directly to the graphics card via the graphics driver, to themselves. This way the cheat gets access to the graphics data and can send it to the graphics driver itself after manipulation.

The following cheats work with this technique:

Bots
(see section Macros/Bots) These hacks use this technique exclusively to analyze the output of the game, for example to determine the position of an opponent on the screen.
Cham hacks
In a Cham hack (derived from chameleon), the textures on the game models are changed to make them easier to see – primarily through bright colors. This makes it easier, for example, to distinguish between your own players and opponents. This technique is also used in combination with Aimbots. Extended variants of this technique combine the bright colors with a wall hack – the actually hit areas of the opponent models are displayed with a different color (or only these areas are colored).
Hitbox


Example of a Hitbox
With the hitbox (hit box), a normally invisible area is displayed with the game pieces, which is used for the calculation of collisions and/or hit requests. The cheater can see better where to hit the opponent.

Changing the player skin

With this cheat the skin of the game is changed without the developer’s intention. With this cheat the player does not gain any advantage in the game, so it is strictly speaking only a mod. Example is the nude cheat.


Flashhack/Smokehack
In first-person shooters, the fading out of the sight-deterring effects that occur when using smoke or stun grenades.
Maphack
A map hack is a popular cheat that allows real-time strategy games to completely reveal the normally not fully visible game card

Tested by Pro-Gamers